I-DirectX 13 kunye ne-ray tracing: ukuhambelana kunye neemfuno kwi-Windows 11 kunye ne-Xbox

  • I-DXR 1.2 sele ibonelela nge-SER kunye ne-OMM ukukhawulezisa ukulandelwa kwe-ray kunye nenkxaso ekhulayo nge-Agility SDK.
  • I-SER 2.0, i-neural rendering, kunye nokuphuculwa kokuhanjiswa kwe-shader kunamahemuhemu okutsiba ngokufanelekileyo.
  • Windows 11, ii-GPU zanamhlanje ezine-RT kunye ne-NVMe SSD zisisiseko se-DirectStorage kunye neempawu eziphambili.
  • Izitudiyo ziya kufumana ukusebenza kunye nomgangatho nge-AI kunye nemibhobho ephuculweyo ngaphandle kokuncama uzinzo.

Iimpawu ezintsha zeDirectX 13: ukuphuculwa kwemidlalo, ukuhambelana, kunye neemfuno kwiWindows

Kangangamashumi eminyaka, iDirectX ibiyibhulorho phakathi kweWindows kunye nemizobo esebenza kakhulu. Ukusukela ekuqaleni kwemidlalo ye-3D ukuya kwihlabathi elinokukhanya okusekwe ngokwasemzimbeni kunye nokulandelwa kwemitha, ingqokelela yeMicrosoft yee-APIs imisele isantya kwiiPC kunye neXbox consoles. Namhlanje, ngokutsiba okunokwenzeka kwi-iteration entsha, kugxilwe kwindlela i-hypothetical DirectX 13 inokungena ngayo umkhondo weray, Windows 11 kunye nehardware yangokukwaye zeziphi iimpembelelo ezinokuthi zibe nabadlali kunye nezitudiyo.

Nangona iMicrosoft ingakhange ibhengeze ngokusemthethweni inguqulelo enamanani, abangaphakathi kwishishini bayathetha (nge-nuance ethile) malunga ne "DirectX 13" eya kudibanisa ukuphuculwa kokusebenza kunye neendlela ezintsha. Phakathi kokuvuza, umboniso oboniswe kwimiboniso yezorhwebo, kunye namandla esele ebandakanyiwe kwi-DXR 1.2, incoko ijikeleza kwizinto ezintsha ezinje ngesizukulwana esilandelayo soLawulo lweShader, i-opacity micromaps, kwaye, ngaphezu kwako konke, ukonyusa Unikezelo oluncediswa yi-AI oko kuzalisekisa umkhondo we-ray. Kubalulekile ukwahlula ngokucacileyo oko kuqinisekisiweyo kwinto eqikelelwayo ukuphepha ukubhideka.

Yintoni iDirectX kwaye umkhondo weray ungena phi?

IDirectX yiseti yenkqubo yojongano eququzelela imisebenzi entsonkothileyo yemultimedia kwiWindows, ngakumbi imizobo ye-3D, iaudio, kunye negalelo. Ibandakanya zombini iimodyuli zembali kunye nezangoku ezifana Direct3D, DirectInput, DirectSound, DirectShow, DirectCompute kwaye ngaphezulu, ngamnye ukusombulula iqhekeza iphazili yokuzonwabisa digital kwi PC.

Kwicala elibonakalayo, i-Direct3D yinkwenkwezi: iphethe i-rasterization, i-shaders, kunye nonxibelelwano kunye ne-GPU. I-DirectX 12 Ultimate isemgangathweni esemgangathweni iimpawu zangoku ezifana i-ray tracing (DXR), i-Various Rate Shading, i-Mesh Shaders kunye ne-Sampler Feedback, esiyibonayo namhlanje kuyo iiGPU ezihambelanayo nakwi-Xbox Series X|S. Umkhondo weRay, odityaniswe njenge-DXR ngaphakathi kweDirectX 12, ubonelela ngokuchaneka ngakumbi, izithunzi, kunye ne-occlusions yehlabathi, nangona ngexabiso lokusebenza ukuba ukwakhiwa kwakhona kunye neendlela zokuphucula ukuhamba komsebenzi zizama ukunciphisa.

I-DXR 1.2: I-SER kunye ne-OMM njengeentsika ezibonakalayo

IMicrosoft yazisa iDirectX Raytracing 1.2 kunye neetekhnoloji ezimbini ezenzelwe ukwenza umkhondo weray usebenze ngakumbi: Ulungelelwaniso loKwenziwa kweShader (SER) kunye Iimayikhro ze-Opacity (OMM)Zombini ziye zaphuhliswa ngokubambisana nabavelisi abafana ne-NVIDIA, i-AMD, i-Intel kunye namanye amaqabane e-hardware, ngogxininiso olukhethekileyo ekwandiseni i-FPS kunye nokunciphisa ukungafani kokusetyenziswa kwe-shader.

I-SER iphinda ihlengahlengise umsebenzi we-shader ukuhlanganisa imisebenzi efanayo, ukunciphisa amaxesha okulinda kunye nokuphucula ukusetyenziswa kwe-GPU. Oku kuvumela imitha enokuziphatha okufanayo ukuba iqwalaselwe ngokweebhetshi, ibangele... Ukwahlukana okuncinci kunye nokusebenza ngakumbi kwimiboniso entsonkothileyo. Nangona itekhnoloji yafika kuqala kwi-ecosystems ngenkxaso ethile, injongo kukuyibeka emgangathweni nge-Agility SDK kunye neseti yesici seDXR.

Ii-OMM, kwelazo icala, zandisa indlela umphezulu ocacileyo (umzekelo, izityalo, iglasi, okanye umsi) ziphathwa. Esikhundleni sokuthembela kwii-shaders ezibizayo ze-AnyHit ngexesha lokuqhuba, inxalenye yengxaki itshintshelwe kwidatha esele iqhutywe ngaphambili ukuba i-hardware inokubuza ngokukhawuleza. Isiphumo esisebenzayo si ukusebenza okuphuculweyo kwijometri ngovavanyo lwe-alpha ngaphandle kokuncama umgangatho, kunye nokuphuculwa kweedemos kumlinganiselo oncomekayo xa kuthelekiswa neendlela zangaphambili.

Kukho amarhe amatsha ezinto ezintsha zeDirectX 13

Iingxoxo zemizi-mveliso kunye nokuvuza okutyholwayo okuvela kwiziganeko ezifana ne-GDC 2025 kunye ne-Gamescom zalatha kwiseti yophuculo oluya kuthi, ukuba luqinisekisiwe, lumele ukutsiba okukhulu. Kubalulekile ukugxininisa ukuba le yimathiriyeli engekho semthethweni, nangona ihambelana nesikhokelo samva nje se-API kunye ukuqhubela phambili kwehardware.

Ukwenziwa ngokutsha kweShader 2.0

Ukuvela kwe-SER kucetywa ukuba kuphuculwe ngakumbi umkhondo we-ray kunye namandla okwenza umbala. Injongo iya kuba kukunciphisa ukubambezeleka kwimiboniso enejiyometri ephezulu kunye nobunzima bezinto ezibonakalayo, ukonyusa ukusebenza komkhondo we-ray, kunye nokufumana ukusebenza okungcono ngaphandle kwenkqubo. izixhobo ezihambelanayo zeGPUNgokudityaniswa ne-DXR 1.2, olu lungiso lunokuphucula ngokubonakalayo ukuguda kwezihloko eziwamkela ngokupheleleyo uphawu.

Unikezelo lwe-Neural

Enye indawo ekugxilwe kuyo eyenza i-buzz eninzi kukudityaniswa kwemveli ye-neural network-based techniques zokulinganisa umfanekiso, ukwakhiwa kwakhona kwexesha, kunye nokulungiswa kwangemva. Oku kuqhutywa yiDirectML kunye nobuchwepheshe obutsha. iiyunithi ze-neural ezinikezelweyo Kwiichips zanamhlanje, olu maleko luyakuvumela ukonyuka kobukhali kunye neenkcukacha ngelixa ugcina iindleko ziphantsi. Ephepheni, iya kuhamba ngaphaya kwezindululo zangoku ezifana ne-DLSS, FSR, okanye i-XeSS, ukuthatha i ukunyusa okukrelekrele kunye nokuphuculwa kokwakheka kwelinye inqanaba.

Ukuhanjiswa kweShader okuPhambili

I-architecture yokusabalalisa i-shader iye yakhankanywa ejolise ekunciphiseni amaxesha omthwalo kunye nokuphucula ukuhanjiswa kwemibhobho kwizixhobo ezinomda olinganiselwe kunye namandla okusebenza, njengeelaptops zemidlalo okanye i-consoles. Ngokwethiyori, oku kuya kwandisa ukuqulunqwa kunye nokusasazwa kwemathiriyeli ye-shader, kuphelisa imiqobo kwiinkqubo ezingenayo isiseko esomeleleyo. i-GPU ezinikeleyo ephezulu yomgca.

Ukuphuculwa kwe-Opacity Micromaps

Ii-OMM sele zikhona kwi-DXR 1.2, kodwa kukho intetho yokwandisa umda wazo kwaye zibenze baguquguquke ngakumbi. Injongo kukuphatha ngcono umthamo omkhulu we ijometri enokucaca eqhelekileyo yamahlathi, iziphumo ze-volumetric kunye nezixhobo ezinzima, ukukhupha umsebenzi kwi-AnyHit shader kunye nokuxhomekeka ngakumbi kwidatha ekhomputha kwangaphambili ukuba i-hardware iphatha ngokwendalo.

Impembelelo enokubakho kwimidlalo: ukusebenza, umgangatho, kunye nozinzo

Ukuba le seti yezinto ezintsha iza neziqhamo, iinjini zinokusebenzisa ii-GPU zangoku ngokufanelekileyo. Phantsi kweemeko ezifanelekileyo (injini elungisiweyo, abaqhubi abaqolileyo, kunye neprofayili elungileyo), uphuculo olubonakalayo kwi ukunikezela ngokufanelekileyongakumbi ngaphakathi izihloko ezintathu-A, kunye namanani ukuba kwiidemos kunye nezixhobo zobugcisa zithetha ngokunyuka okuphawulekayo xa i-SER, i-OMM kunye nokwakhiwa kwakhona kunye ne-AI kudibaniswa.

Ukusuka kumbono obonakalayo, unikezelo lwe-neural kunye ne-shader algorithms enobunkunkqele obungaphezulu kunokuvumela ukonyuka kokukhanya kwehlabathi, ukubonakaliswa okuntsokothileyo, kunye neenkcukacha zokuthungwa ngaphandle kwezohlwayo zibalulekileyo. Oku kuya kubangela imiboniso edlamkileyo, kunye nengxolo encinci yokulandela imitha ngexesha elinye lokubala, kunye oopopayi kunye nefiziksi ezinokuthi zizuze kwiimodeli ze-AI zexesha langempela.

Ukuzinza kuxhomekeke kuwo wonke umbhobho. Nge-Agility SDK, izitudiyo zinokuthatha amandla amatsha ngokukhawuleza kwaye zihlaziye ngaphandle kokulinda ukukhutshwa kwenkqubo enkulu. Oku kunceda ukunciphisa iibugs ezinxulumene-nomqhubi kunye nokuphucula ukusebenza. ukuhambelana hardwareNangona kunjalo, kuya kuhlala kukho ixesha lokulungelelanisa kunye neepatches zangaphambili kunye nokulungiswa okuthe ngqo kwe-GPU.

Ukuhambelana, Windows 11 kunye Xbox

KwiPC, Windows 11 yindawo yendalo apho ubunakho beDirectX 12 kunye neDXR bufika kuqala. Uphuculo lwe-API yexesha elizayo (nokuba igcina amanani okanye hayi) kulindeleke ukuba inyuse ngcono iDirectStorage, uphuculo lomcwangcisi weGPU, kunye nenkxaso ye... iiyunithi ze-neuronal kwi-CPU/GPU. Abanye Windows 10 ukwakha kunokufumana iinxalenye, kodwa kugxilwe kuyo Windows 11 ngenxa yoyilo kunye nokuvela kwayo.

Ngokubhekiselele kwii-consoles, i-Xbox Series X | S iqhayisa ngenkxaso ye-DirectX 12 Ultimate, kunye ne-ray tracing, i-VRS, kunye ne-Mesh Shaders ehlanganiswe kuyilo lwayo. Umgca owahlula i-PC kunye ne-console uye wafiphala ngenxa yokudibanisa kwezixhobo. Ukuba i-iteration entsha ye-DirectX yenza olu phuculo lube sesikweni, kulindeleke ukuba Xbox usapho unokuthatha ithuba kubo ngokusebenzisa i-ecosystem eqhelekileyo, rhoqo ngaphakathi kwesakhelo se-hardware yayo.

Ngokuphathelele kwi-hardware ethile, isilingi yokusebenza ichazwa ngu iiGPU zamva nje I-NVIDIA, i-AMD, kunye ne-Intel sele ibonelela nge-hardware-ekhawulezayo yokulandela umkhondo kunye nenkxaso ye-DX12 Ultimate. Eli nqaku likwakhankanya umdla wabavelisi ekwandiseni ukuhambelana kwe-SER kunye ne-OMM nge-Agility SDK njengoko ifumaneka. izixhobo zekhompyutha ezintshaUbukho beeyunithi ezinikezelweyo ze-AI kwii-GPU kunye nee-iGPU buya kuba sitshixo somgangatho wonikezelo lwe-neural.

Izikhokelo zokufumana okuninzi kuyo

Ukusebenzisa ngokupheleleyo obu buchwepheshe, inkqubo efanelekileyo iya kudibanisa: isizukulwana esilandelayo se-GPU esine-RT cores okanye efanayo, i-CPU enenkxaso ye-iGPU kunye ne-AI accelerators, kunye ne-NVMe SSD ekhawulezayo ye-DirectStorage 2.0. Ngesi siseko, ii-injini zinokugcina amaxesha okulayisha ubuncinci kwaye ziphucule ukusebenza. ustritters wokusakaza kwaye uvule ulwakhiwo olukrelekrele kwizigqibo eziphezulu.

  • I-GPUs: uluhlu olune-DX12 Ultimate inkxaso (umzekelo, i-GeForce RTX, i-Radeon RX 6000/7000, i-Arc Alchemist okanye ngaphezulu).
  • I-CPU / SoC: ii-cores zangoku ezine-iGPU esebenzayo kwaye, ukuba kunokwenzeka, iiyunithi ze-neuronal ukuqikelela.
  • Ukugcinwa: I-NVMe SSD (ngokufanelekileyo i-PCIe 4.0/5.0) ye-DirectStorage 2.0.
  • Inkqubo: Windows 11 uhlaziyo kunye nabaqhubi begraphics bamva nje (Agility SDK ihlaziywe).

Kwimarike yesixhobo esiphathwayo kunye nesicwebekileyo, ukuhanjiswa kwe-shader kunye nokusetyenziswa kwe ubuchule bokwakha ngokutsha ezicutha iindleko zesisombululo semveli esiphezulu. Kulapho izindululo ezinje nge-Advanced Shader Delivery ziya kungena khona ukuba zithe zavela.

Ukuhambelana namakhadi emizobo amadala: ityala leGTX 1050 Ti

Umbuzo oqhelekileyo: kwenzeka ntoni ngee-GPU ngaphandle kokulandela umkhondo we-ray? Umzekelo, i-GTX 1050 Ti ayixhasi iDirectX 12 Ultimate, kodwa iDirectX igcina ukuhambelana ngasemva. Oku kuthetha ukuba umdlalo unokubaleka, nangona iimpawu zeDX12 Ultimate (njenge hardware-ikhawuleziswe ray umkhondoEzi mpawu aziyi kwenziwa zisebenze. Ukuziqhelanisa, uya kukwazi ukudlala, kodwa ngaphandle kweziphumo ze-RT okanye ezinye izinto eziphuculweyo.

Akukho nolunye, uluhlu lwehlabathi jikelele lwezihloko ezihambelanayo; umphuhlisi ngamnye ugqiba ukuba zeziphi iimpawu ze-API ukuze zisebenze. Kungcono ukujonga iinkcukacha zomdlalo ngamnye. Njengomthetho jikelele, ukuba i-GPU yakho ayixhasi uphawu oluthile, injini iya kuthambekela ekusebenziseni eyahlukileyo. ubuyela kundalashe (enye indlela) okanye iya kukuvumela ukuba uyikhubaze kuseto.

Bathini abaphuhlisi kunye nengxoxo ejikeleze "DirectX 13"

Ngaphakathi kuluntu lobugcisa, kuyakhunjulwa ukuba ukutsiba ukusuka kwiDirectX 11 ukuya kwi-12 kwanika izitudiyo ulawulo ngakumbi (kunye noxanduva), ukunciphisa iileya zabaqhubi ukufumana ukusebenza. Abanye babiza i-iteration entsha edibanisa ezona hlabathi zombini: i ukulula kunye nokomelela ye-DX11 ngenkululeko kunye nokusebenza kwe-DX12.

Ikwathathelwa ingqalelo into yokuba ezinye iifitsha ezinxulunyaniswa nolwandiso lwebhrendi (ezifana neendlela ezithile zokwenziwa kwe-shader) ekugqibeleni ziya kumiswa kwinqanaba le-API. Okubangel 'umdla kukuba, abanye abahlalutyi baye bakhankanya nokuba kunokwenzeka ukweqa inombolo ye-13 ngaphandle kweenkolelo kunye nokubiza ukuhlaziywa okukhulu kwexesha elizayo "DirectX 14". Into ebalulekileyo, ngaphaya kwegama, kukuba indaleko yokwenene Oku sele kwenzeka nge-DXR 1.2, i-Agility SDK, kunye nophuculo olongezelelweyo.

Imeko yokulandelela imitha: NVIDIA, Intel, AMD kunye nentsebenziswano

I-NVIDIA inguvulindlela wexesha lokwenyani lokulandelela imarike yabathengi, kwaye iMicrosoft isebenze nabo kunye namanye amaqabane (AMD, Intel, Qualcomm) ukutyhala iDXR. Iidemos ezininzi ezinomfanekiso-njengazo zibonwa kwimidlalo evela Uncedo- Basebenze ekucokiseni imibhobho kwaye babonise into esebenzayo. I-Intel ibonise umdla wokuxhasa i-SER kwinguqulo ezayo ye-Agility SDK kunye nokuzisa ukuhambelana kwe-OMM kwi-hardware yexesha elizayo, ngelixa i-AMD iqhubeka. iphinda-phinda uyilo lwayo ukuphakamisa umgangatho ekulandeleni i-ray.

Izixhobo, iinjini, kunye nokuhamba komsebenzi

Kwizitudiyo, ukufika kwezinto ezintsha nge-Agility SDK ibavumela ukuba bamkele imisebenzi ngaphandle kokulinda uhlaziyo olukhulu lwenkqubo. Izixhobo eziguquguqukayo ngakumbi, iiprofayili zabasebenzisi shading esebenzayo ngakumbi Iindlela ze-RT ezilungiselelwe zinciphisa amaxesha okulungisa kwaye zincede i-Unreal Injini, Ubumbano, kunye neenjini zobunikazi zidibanisa ukuphuculwa kwenyathelo ngenyathelo. Kukho amarhe okuba iinjini ezinkulu sele zisebenza ngokuhambelana nezinto zamva nje zeDXR kunye nonikezelo olukhawulezileyo lwe-AI.

Ukuba i-hypothetical DirectX 13 yayiza kudibanisa ngokusemthethweni i-neural layer kunye ne-Advanced Shader Delivery, izitudiyo zinokwenza ihlabathi elintsonkothileyo elinempembelelo encinci kumaxesha okulayisha, ngelixa ligcina. I-FPS ezinzileyo ngokwakhiwa ngokutsha okukrelekrele. Undoqo uya kuqhubeka kukwenza iprofayili ngononophelo kunye nokusetyenziswa kwezibonelelo ngenkathalo.

Inkcazo emfutshane yembali yeDirectX (iziganeko eziphambili)

Intsapho ye-DirectX yaqala uhambo lwayo kwiminyaka yee-90, ngokuphindaphindiweyo ngokukhawuleza ekuqaleni kunye nokudibanisa kamva. Njengombono oluncedo wembali (kungekhona umgca opheleleyo ngomgca): I-DirectX 1.0 yaqala ngo-1995; I-DirectX 2.x kunye ne-3.x ihlambulule isiseko; I-DirectX 5.2 yafika kwi-1998 kunye neenkqubo ezithile zeWindows 95/98; I-DirectX 6.0 ihambelana neWindows CE kwi-Dreamcast; uthotho lwe-8.x lwezisa ucwangco kwi-3D yanamhlanje phambi kweShader Model 3; IDirectX 9.0/9.0c Iphawule ixesha legolide kunye nohlaziyo oluqhelekileyo kude kube yi-2010; IDirectX 10/10.1 ihamba neVista/Windows 7; kunye ne-DirectX 11/11.1/11.2 eyomeleziweyo yokusebenza kunye neempawu kwi-Windows 7/ 8/8.1.

Utshintsho olukhulu lweza kunye neDirectX 12, ibhengezwe ngokusemthethweni kwi-GDC 2014, kwaye yacocwa ngaphakathi Windows 10/11 ngokukhutshwa okulandelelanayo: inkxaso yeDXR (2018), VRS (2019), isibhengezo se I-DirectX 12 eyokuGqibela Ecaleni kweXbox Series X (2020) kunye nokuphuculwa komzobo kwindlela esezantsi yeLinux Windows 11 (2021), i-DXR ayiziswanga njengoguqulelo oluzimeleyo lweDirectX, kodwa njengolwandiso olungaphezulu kwe-DX12 oluvumela ukulandelela imitha yexesha lokwenyani, ngenkxaso kubathengi beGPU ukusuka kuthotho lweGeForce 20 ukuya phambili.

Umdla wembali: I-DirectX 4 ayizange ikhutshwe; I-Microsoft iqondise iinzame zayo ngokuthe ngqo kwi-DirectX 5 emva kokungaboni ukubaleka ngokwaneleyo nge-4. Ngapha koko, imidlalo emidala efuna ngokucacileyo iDirectX 9 inokucela amathala eencwadi athile (afana ne d3dx9_35.dllUkufakela uJuni 2010 ixesha lokusebenza ngokuqhelekileyo kusombulula ezi ndidi zemiyalezo.

Ii-APIs ezinxulumeneyo kunye namathala eencwadi

Ngaphaya kwe-Direct3D, i-ambulera ye-DirectX ihlanganise amacandelo afana ne-Direct Graphics (i-2D kunye ne-3D kumanqanaba okuqala), i-DirectInput (ikhibhodi, i-mouse kunye ne-peripherals), i-DirectPlay (inethiwekhi), i-DirectSound, i-DirectMusic, i-DirectShow (i-audio kunye nevidiyo), i-DirectSetup, i-DirectCompute kwi-GPU I-DirectML (AI) kunye neDXR (i-ray tracing). Ngokuhambelanayo, kukho ezinye iindlela kunye neeplagi ezifana ne-libSDL (2D, iaudio, imifanekiso), i-Allegro (imidlalo yevidiyo), i-OpenGL (2D / 3D), kunye mlilo (inqanaba eliphantsi, i-multi-platform), ehlala ngokuhambelana neqonga kunye neemfuno zenjini.

Utshintsho kunye neempawu zeWindows 11 ekufuneka uyazi

Windows 11 iye yazisa ukuguqulwa kunye nokususwa kwecandelo, ngelixa lingacaciswanga kwi-DirectX, kubalulekile ukuqaphela. Umzekelo, imvelaphi yedesktop ayisadibani kwizixhobo xa ungena ngeakhawunti yeMicrosoft; Imeyile, iKhalenda, kunye nee-apps zoQhagamshelwano ziye zayekiswa ekupheleni kuka-2024, kwaye ukufudukela [kwinguqulelo yangaphambili] kuyacetyiswa. i-Outlook entsha; kunye nezakhono ezithile zolawulo zokuqhobosha nokuodola izinto zeQalisa kunye nebar yomsebenzi zilinganiselwe.

Iphaneli yoNgeniso lweMathematika iyenziwa umhlala-phantsi (isiphawuli sifakwe kwimfuno), icandelo elidala elithi "Iindaba & Nomdla" liguqukela kwiiWidgets, kunye ne-OneNote ye- Windows 10 iyakhutshwa ngo-2025. Uphawu lweNdawo eKhawulezayo kwisikrini sokutshixa nalo liyanyamalala; Imowudi ye-S Ihlala kuphela Windows 11 Ekhaya; kwaye ukubuyiswa kweziphumo zewebhu kukhangelo akusayi kuphinda kucinywe ngokusebenzisa iqhosha loBhaliso, nangona umgaqo-nkqubo weqela onxulumeneyo awutshintshi.

Isixhobo sokuQhuba siye sadityaniswa nokuQhutywa kunye neSichazelo, sibuyela kwigama laso lesiqhelo; Imenyu yokuQala itshintshe kakhulu: ayisatshintshi, izinto eziphiniweyo azisafuduki Windows 10, kwaye iiTiles eziPhila zilahliwe (umxholo wokujonga okukhawulezayo ugxile kwi. widgetsImowudi yecwecwe ngolu hlobo iyanyamalala, endaweni yayo kufakwe ibhodi entsha yebhodi yezitshixo/ukukhutshwa kwezakhono.

Iinyani ezinomdla ngakumbi

Kwibar yomsebenzi: indawo yoQhagamshelwano isusiwe, ezinye ii-icon zetreyi zinokungabonakali xa zihlaziya, indawo yazo inokuba sezantsi kuphela, kwaye ii-apps azisazenzi ngokwezifiso iindawo zebar yomsebenzi. Umgca wexesha nawo ususiwe, kunye nemisebenzi efana nayo ekhoyo kwiMicrosoft Edge. Ukuziphatha kwekhibhodi yokuchukumisa iyatshintsha xa kufakwe kwizikrini ii-intshi eziyi-18 okanye ngaphezulu.

Kwizixhobo zeArm, i-32-bit ye-UWP apps (umzekelo, i-Snapdragon) ilandela indlela eyahlukileyo kune-x86; Isipaji siyanyamalala; kunye neeNkonzo zeWindows Deployment zirhoxisiwe. I-Windows Mixed Reality isusiwe ngaphakathi Windows 11 24H2 (i-portal kunye nenkxaso ye-SteamVR ayisayi kuphinda ihlaziywe emva koNovemba ka-2026 ukuba awuhlali kwi-23H2). Okokugqibela, iMicrosoft Store yeShishini kunye neMfundo ayisabandakanyi iSitolo saBucala ithebhu, kunye neendlela ezintsha zoku ukuphunyezwa kwe-app.

Uluntu kunye nencoko: AMD, NVIDIA, Intel

Uluntu lwe-hardware (iiforum, ii-subreddits ezifana naleyo enikezelwe kwi-AMD kunye namawaka amalungu, njl.) ixoxa nge-Ryzen, i-Radeon, i-Zen 5, i-RDNA 4, i-EPYC, i-Threadripper, amahemuhemu, ukuphononongwa, kunye neendaba zemihla ngemihla. Kulo mhlaba uchumileyo, kwabelwana ngolwazi, ukuvuza kuyathelekiswa, kwaye kuninzi okwenziwayo. uthelekiso lokuthelekisa yezobuchwepheshe ezifana ne-SER, i-OMM, i-DLSS / FSR / XeSS kunye neempawu ezintsha ze-Agility SDK, kunye neminikelo evela kubasebenzisi kunye nabaphuhlisi.

Kwaye kuthekani ngale "ROG Xbox Ally X" wonke umntu athetha ngayo?

Phakathi kwamahemuhemu ajikelezayo yenye malunga nesixhobo esicingelwayo esinenkxaso yemveli ye-API entsha. Oku kufuneka kuthathwe njengamahemuhemu de kufumaneke iziqinisekiso ezisemthethweni. Imakethi ephathwayo yeWindows ihlala iguquka, kwaye kuya kuba sengqiqweni ukuphindaphinda kwexesha elizayo ukudibanisa eli nqaku. I-DXR, i-DirectML kunye ne-DirectStorage njengomgangatho, kodwa kuyacetyiswa ukuba ulinde izibhengezo ezithile ezivela kumvelisi kunye noMicrosoft ngaphambi kokuthatha amagama achanekileyo okanye izinto ezihambelanayo.

Imibuzo ekhawulezayo

  • Ngaba ndingasebenzisa umkhondo we-ray ngaphandle kwe-RTX/RX GPU yangoku? Ngokobuchwephesha, ewe, ngeendlela zesoftware, kodwa ayisebenzi. Ukwenza okudlalekayo, kufuneka... ukukhawulezisa izixhobo (i-RT cores/tensor/ML or equivalents) kunye neenjini eziphuculweyo.
  • Ngaba iWindows 11 iyimfuneko? Akunjalo ngokungqongqo kuyo yonke into, kodwa ezininzi eziphuculweyo zamva nje (i-Agility SDK, i-DirectStorage 2.0, umqhubi omtsha kunye nenkxaso ye-WDDM) iyahambelana ne-Windows 11. Ukuba unomdla kwizinto zamva nje, kuyafaneleka ukuphuculwa. kuguqulelo lwamva nje.
  • Ngaba kuya kubakho i-"DirectX 13" esemthethweni? UMicrosoft akaliqinisekisanga elo gama. Into esiyibonayo yindaleko eqhubekayo DirectX 12/DXR. Ukuba uguqulelo olunamanani lufika, ingqiqo kukuba iyakudibanisa ukuhamba lula kunye amandla amatsha ukusebenza kunye ne-AI.

Iindlela ezilungileyo zokulungiselela iqela lakho

Gcina abaqhubi bexesha (NVIDIA/AMD/Intel), faka Windows 11 uhlaziyo ngenkxaso ye-WDDM yamva nje, kwaye uvule umgaqo-nkqubo. ukucwangciswa kwe-GPU okukhawulezileyo kwehardware Ukuba inkqubo yakho iyayixhasa, sebenzisa ugcino lwe-NVMe olukhawulezayo ukunciphisa i-stutter yostrimisho. Kwimidlalo, linganisa ukulinganisa kwe-AI kunye nokulandelwa kwe-ray, kunye neebhotile zeprofayili ngaphambi kokunyusa umgangatho wokubonisa isithunzi / i-RT.

Kubaphuhlisi, sebenzisa i-Agility SDK kunye neeprofayili zeempawu; Vavanya i-SER kunye ne-OMM kunye nemiboniso emele kumxholo wakho; ukunciphisa imathiriyeli eyahluke kakhulu kumzobo omnye kwaye ukhumbule iindlela ze-AnyHit; phonononga i-shader caches kunye nokusasazwa okumangalisayo kwizixhobo eziphathwayo; kunye novavanyo lokwakha kwakhona okwethutyana ngeML ukuhlawula imithwalo yeRT ngaphandle kweenkcukacha zokohlwaya.

Inqaku malunga neLinux kunye nokuhambelana

Nangona i-DirectX iyitekhnoloji yemveli yeWindows, inkqubo yokuhambelana kwendalo ikhulile: Iwayini/iProton kunye neeprojekthi ezinxulumeneyo zisebenza kwiinguqulelo ezivumela imidlalo yeWindows ukuba iqhube kwiLinux, kunye neengqimba ezibonisa imephu yeDirect3D ukuya kwiVulkan kunye. inkxaso ngokuyinxenye kwiimpawu zangoku. Ayifani namava emveli, kodwa iphucuke kakhulu kwiminyaka yakutshanje.

Kwimeko ye-DXR, indlela inzima ngakumbi ngenxa yobume be-RT kunye nabaqhubi, kodwa inkqubela isenziwa. Ukuba okuphambili kwakho kukwamkelwa kwangoko kwayo yonke into entsha yeDirectX, Windows 11 ihlala ilolona khetho. iqonga lereferensi.

Ukujonga phambili

Nokuba yeyiphi na igama lohlaziyo oluphambili olulandelayo, isalathiso sicacile: ukulungelelanisa ngcono imithwalo yemisebenzi ye-shader (SER), ukunciphisa iindleko zokubonisa izinto elubala (OMM), ukutyhala ubuchule be-neural ukugcina isisombululo esiphezulu esibonakalayo, kunye nokulayisha. amaxesha okulayisha kunye neDirectStorage. Ukuba wongeza i-API elula yesitudiyo ukuba ithathelwe ingqalelo (ukubuyisela kwakhona ezinye ze-ergonomics ze-DX11) kunye nezixhobo esele zikhulile, siya kuba nemidlalo eyongezelelekileyo ngokulandela umkhondo we-ray owenziwe ngokungagqibekanga, ukunyusa umgangatho ophezulu, kunye nehlabathi elixineneyo elingagqithisiyo i-GPU.

Yonke into ikhomba kwikamva apho umkhondo weray ungasayi kuba "yimowudi yodumo" kodwa lukhetho oluqhelekileyo, enkosi ngokudityaniswa kwezixhobo ezingcono, iindlela zokuphumeza ezikrelekrele, kunye I-AI ifake isicelo kunikezeloUkuba ukhona Windows 11 ngeGPU yanamhlanje kunye ne-NVMe drive ekhawulezayo, sele ukwindawo elungileyo yokubona izibonelelo njengoko zifika.

DirectX 13
Inqaku elidibeneyo:
Impembelelo yeDirectX 13 kumdlalo: amanqaku amatsha kunye nokusebenza kwiWindows